Confirmed life systems: gathering, crafting, fishing, camping, hunger and rations, edibles, horseback riding and building — each revealed in official devlogs. Recipes, buff values and refresh rates await release.
Survival Is a Loop, Not a Meter
The hunger devlog makes the philosophy clear: food matters. Your party carries rations, eats edibles, and plans around camping on long routes. Gathering is not optional flavor — it is the supply line that keeps an expedition alive. Cooking and provisioning are logistics you can feel.
Fishing, Riding and Building
Beyond the essentials, the confirmed palette is broad:
- Fishing — a full activity, per the official features; calm-water economics for your food supply.
- Horseback riding — confirmed transport; the world is built to be crossed at speed.
- Building — construction is confirmed as part of the sandbox; the exact scope (camps vs. structures) awaits release.
- Crafting — turning gathered materials into gear and provisions, feeding back into the equipment layers.
Each system has a devlog behind it; each will have a numbers-verified section here once playable.
Running a Good Expedition
With what’s known, the habits write themselves: gather on every route, fish when the water is calm, camp before the rations run low, and let someone in the party own the quartermaster job. The beginner guide covers your first steps, and the map guide shows why route planning matters in a fast-travel world.
Frequently Asked Questions about World of Anterra
Is there hunger in World of Anterra?
Yes — hunger, rations and edibles are confirmed in the official devlog on the survival systems.
Can you fish and ride horses?
Yes — both are officially confirmed activities, alongside crafting, camping and building.
Are there crafting recipes yet?
No recipe list is public. Recipes, buff values and material costs will be documented after release — nothing here invents them.